Q-Learning Algorithm: From Explanation to Implementation (2024)

In my today’s medium post, I will teach you how to implement the Q-Learning algorithm. But before that, I will first explain the idea behind Q-Learning and its limitation. Please be sure to have some Reinforcement Learning (RL) basics. Otherwise, please check my previous post about the intuition and the key math behind RL.

Well, let’s recall some definitions and equations that we need for implementing the Q-Learning algorithm.

In RL, we have an environment that we want to learn. For doing that, we build an agent who will interact with the environment through a trial-error process. At each time step t, the agent is at a certain state s_t and chooses an action a_t to perform. The environment runs the selected action and returns a reward to the agent. The higher is the reward, the better is the action. The environment also tells the agent whether he is done or not. So an episode can be represented as a sequence of state-action-reward.

Q-Learning Algorithm: From Explanation to Implementation (3)

The goal of the agent is to maximize the total rewards he will get from the environment. The function to maximize is called the expected discounted return function that we denote as G.

Q-Learning Algorithm: From Explanation to Implementation (4)

To do so, the agent needs to find an optimal policy 𝜋 which is a probability distribution of a given state over actions.

Under the optimal policy, the Bellman Optimality Equation is satisfied:

Q-Learning Algorithm: From Explanation to Implementation (5)

where q is the Action-Value function or Q-Value function.

All these functions are explained in my previous post.

In the Q-Learning algorithm, the goal is to learn iteratively the optimal Q-value function using the Bellman Optimality Equation. To do so, we store all the Q-values in a table that we will update at each time step using the Q-Learning iteration:

Q-Learning Algorithm: From Explanation to Implementation (6)

where α is the learning rate, an important hyperparameter that we need to tune since it controls the convergence.

Now, we would start implementing the Q-Learning algorithm. But, we need to talk about the exploration-exploitation trade-off. But Why? In the beginning, the agent has no idea about the environment. He is more likely to explore new things than to exploit his knowledge because…he has no knowledge. Through time steps, the agent will get more and more information about how the environment works and then, he is more likely to exploit his knowledge than exploring new things. If we skip this important step, the Q-Value function will converge to a local minimum which in most of the time, is far from the optimal Q-value function. To handle this, we will have a threshold which will decay every episode using exponential decay formula. By doing that, at every time step t, we will sample a variable uniformly over [0,1]. If the variable is smaller than the threshold, the agent will explore the environment. Otherwise, he will exploit his knowledge.

Q-Learning Algorithm: From Explanation to Implementation (7)

where N_0 is the initial value and λ, a constant called decay constant.

Below is an example of the exponential decay:

Q-Learning Algorithm: From Explanation to Implementation (8)

Alright, now we can start coding. Here, we will use the FrozenLake environment of the gym python library which provides many environments including Atari games and CartPole.

FrozenLake environment consists of a 4 by 4 grid representing a surface. The agent always starts from the state 0, [0,0] in the grid, and his goal is to reach the state 16, [4,4] in the grid. On his way, he could find some frozen surfaces or fall in a hole. If he falls, the episode is ended. When the agent reaches the goal, the reward is equal to one. Otherwise, it is equal to 0.

Q-Learning Algorithm: From Explanation to Implementation (9)

First, we import the needed libraries. Numpy for accessing and updating the Q-table and gym to use the FrozenLake environment.

import numpy as np
import gym

Then, we instantiate our environment and get its sizes.

env = gym.make("FrozenLake-v0")
n_observations = env.observation_space.n
n_actions = env.action_space.n

We need to create and initialize the Q-table to 0.

#Initialize the Q-table to 0
Q_table = np.zeros((n_observations,n_actions))
print(Q_table)
Q-Learning Algorithm: From Explanation to Implementation (10)

We define the different parameters and hyperparameters we talked about earlier in this post

To evaluate the agent training, we will store the total rewards he gets from the environment after each episode in a list that we will use after the training is finished.

Now let’s go to the main loop where all the process will happen

Please read all the comments to follow the algorithm.

Once our agent is trained, we will test his performance using the rewards per episode list. We will do that by evaluating his performance every 1000 episodes.

Q-Learning Algorithm: From Explanation to Implementation (11)

As we can notice, the performance of the agent is very bad in the beginning but he improved his efficiency through training.

Q-learning algorithm is a very efficient way for an agent to learn how the environment works. Otherwise, in the case where the state space, the action space or both of them are continuous, it would be impossible to store all the Q-values because it would need a huge amount of memory. The agent would also need many more episodes to learn about the environment. As a solution, we can use a Deep Neural Network (DNN) to approximate the Q-Value function since DNNs are known for their efficiency to approximate functions. We talk about Deep Q-Networks and this will be the topic of my next post.

I hope you understood the Q-Learning algorithm and enjoyed this post.

Thank you!

Q-Learning Algorithm: From Explanation to Implementation (2024)

FAQs

What is the Q-learning algorithm and its implementation? ›

Q-learning is a reinforcement learning algorithm that finds an optimal action-selection policy for any finite Markov decision process (MDP). It helps an agent learn to maximize the total reward over time through repeated interactions with the environment, even when the model of that environment is not known.

What is the Q-learning formula? ›

The Q-function uses the Bellman equation and uses two inputs: the state (s) and the action (a). Q(s, a) stands for the Q Value that has been yielded at state 's' and selecting action 'a'. This is calculated by r(s, a) which stands for the immediate reward received + the best Q Value from state 's'.

What is Q-learning control algorithm? ›

Q-learning is a model-free reinforcement learning algorithm to learn the value of an action in a particular state. It does not require a model of the environment (hence "model-free"), and it can handle problems with stochastic transitions and rewards without requiring adaptations.

What is the Q-learning algorithm in Python? ›

Q-learning is a model-free, value-based, off-policy learning algorithm. Model-free: The algorithm that estimates its optimal policy without the need for any transition or reward functions from the environment.

What is a disadvantage of using a Q-learning algorithm? ›

The Q-learning approach to reinforcement model machine learning also has some disadvantages, such as the following: Exploration vs. exploitation tradeoff. It can be hard for a Q-learning model to find the right balance between trying new actions and sticking with what's already known.

How to start Q-learning? ›

Here's how the Q-learning algorithm would work in this example:
  1. Initialize the Q-table: Q = [ [[0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0]], ...
  2. Observe the state: ...
  3. Choose an action: ...
  4. Execute the action: ...
  5. Update the Q-table: ...
  6. Repeat steps 2-5 until the agent reaches the goal state: ...
  7. Repeat steps 1-6 for multiple episodes:
Apr 27, 2023

What is an advantage of using a Q-learning algorithm? ›

Pros of Q-Learning: Model-Free: Q-learning is model-free, meaning it doesn't require knowledge of the complete environment model, making it versatile for various applications. Handles Large State Spaces: Q-learning can handle problems with a large number of states, making it suitable for complex tasks.

What is the difference between R learning and Q-learning? ›

Q-learning (Watkins, 1989) is a method for optimizing (cumulated) discounted reward, making far-future rewards less prioritized than near-term rewards. R-learning (Schwarz, 1993) is a method for optimizing average reward, weighing both far-future and near-term reward the same.

What is the difference between Q-learning and deep Q learning? ›

While regular Q-learning maps each state-action pair to its corresponding value, deep Q-learning uses a neural network to map input states to pairs via a three-step process: Initializing Target and Main neural networks. Choosing an action.

Which algorithms are like Q-learning? ›

The most popular reinforcement learning algorithms include Q-learning, SARSA, DDPG, A2C, PPO, DQN, and TRPO. These algorithms have been used to achieve state-of-the-art results in various applications such as game playing, robotics, and decision making.

Is Q-learning a greedy algorithm? ›

Q-learning is an off-policy algorithm.

It estimates the reward for state-action pairs based on the optimal (greedy) policy, independent of the agent's actions. An off-policy algorithm approximates the optimal action-value function, independent of the policy.

What is the algorithm of deep Q learning? ›

The deep Q-learning algorithm relies on neural networks and Q-learning. In this case, the neural network stores experience as a tuple in its memory with a tuple that includes <State, Next State, Action, Reward>. A random sample of previous data increases the stability of neural network training.

What is the standard Q-learning algorithm? ›

In the simplest form of Q-learning, the Q-function is implemented as a table of states and actions (Q-values for each s, a pair are stored there), and we use the Value Iteration algorithm to update the values as the agent accumulates knowledge directly.

What is the training phase of Q-learning? ›

The answer is in the agent's intrinsic ability to interact with the problem environment. The idea here is to initialize Q to some (random) value, run a large number of episodes and update Q via the recursive definition as we go along. This essentially constitutes the training phase of Reinforcement Learning.

What is the difference between Q-learning and dynamic programming? ›

DP does not need to simulate anything, it iterates over the model directly. Whilst Q learning needs to work with sampled transitions - they might be simulated, but this is not the same as iterating over all states as in DP.

What is the algorithm of deep Q-learning? ›

The deep Q-learning algorithm relies on neural networks and Q-learning. In this case, the neural network stores experience as a tuple in its memory with a tuple that includes <State, Next State, Action, Reward>. A random sample of previous data increases the stability of neural network training.

What are the advantages of Q-learning algorithm? ›

Pros of Q-Learning:
  • Model-Free: Q-learning is model-free, meaning it doesn't require knowledge of the complete environment model, making it versatile for various applications.
  • Handles Large State Spaces: Q-learning can handle problems with a large number of states, making it suitable for complex tasks.
Jun 2, 2020

What is the AQ algorithm? ›

Aq algorithm realizes a form of supervised learning. Given a set of positive events (examples) P, a set of negative events N, and a quality measure Q, the algorithm generates a cover C consisting of complexes, that is, conjunctions of attributional conditions, that cover all events from P and no events from N.

Top Articles
Sous Vide Yogurt
Strudel Dough
ARK Survival Ascended Floating Turret Tower Build Guide
F2Movies.fc
Https //Paperlesspay.talx.com/Gpi
Discover the Hidden Gems of Greenbush MI: A Charming Lakeside Retreat - 200smichigan.com (UPDATE 👍)
Large Storage Unit Nyt Crossword
Chubbs Canton Il
Bailu Game8
Nextdoor Myvidster
What is 2/3 as a decimal? (Convert 2/3 to decimal)
Who Is Denise Richards' Husband? All About Aaron Phypers
Pachuvum Athbutha Vilakkum Movie Download Telegram Link
Stepmom Full Video Hd
Shoulder Ride Deviantart
Craigslist Siloam Springs
2887 Royce Road Varysburg Ny 14167
Rooms For Rent Portland Oregon Craigslist
Ksat Doppler Radar
Bx11
18002226885
Naval Academy Baseball Roster
Tbom Genesis Retail Phone Number
Brooklyn Pizzeria Gulfport Menu
Contoured Fowl Feather Wow
Kaelis Dahlias
Black Boobs Oiled
Roundpoint Mortgage Mortgagee Clause
Карта слов и выражений английского языка
Importing Songs into Clone Hero: A Comprehensive Tutorial
2621 Lord Baltimore Drive
Brett Cooper Wikifeet
Sotyktu Pronounce
Boone County Sheriff 700 Report
Tamara Lapman
Cornerstone Okta T Mobile
Walmart Tune Up Near Me
Actionman23
Top French Cities - Saint-Etienne at a glance
Rachel Pizzolato Age, Height, Wiki, Net Worth, Measurement
Snyder Funeral Homes ♥ Tending to Hearts. ♥ Family-owned ...
Fuzz Bugs Factory Hop Halloween
Craigslist Cars Merced Ca
New York Rangers Hfboards
Skip Da Games.com
Cnas Breadth Requirements
Extraordinary Life: He Was A Feminist, Concerned With Power And Privilege
What to Know About Ophidiophobia (Fear of Snakes)
Welcome to Predator Masters -- Hunting the Hunters
Play Jelly Collapse Game: Free Online Colorful Tile Matching Breaker Video Game for Kids & Adults
Sc4 Basketball
Bòlèt New York Soir
Latest Posts
Article information

Author: Horacio Brakus JD

Last Updated:

Views: 6341

Rating: 4 / 5 (51 voted)

Reviews: 90% of readers found this page helpful

Author information

Name: Horacio Brakus JD

Birthday: 1999-08-21

Address: Apt. 524 43384 Minnie Prairie, South Edda, MA 62804

Phone: +5931039998219

Job: Sales Strategist

Hobby: Sculling, Kitesurfing, Orienteering, Painting, Computer programming, Creative writing, Scuba diving

Introduction: My name is Horacio Brakus JD, I am a lively, splendid, jolly, vivacious, vast, cheerful, agreeable person who loves writing and wants to share my knowledge and understanding with you.